This process is done simply be selecting my model and applying a modifer called symmetry, this can be accessed in the modifer list:
Once this modifer was applied the face folds inside itself, this is simple to fix, within the symmetry options I simply checked the Flip option and this sorted the problem.
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Once this was done I simply moved the mirror gizmo to allow the two halves of the face to match up correctly.
Once the symmetry has been done I needed to apply a smoothing modifer to make the model look more like a face rather than squares. This is simply done by adding a smoothing modifer, im using the modifer called TurboSmooth:
This modifer uses a smoothing algrithom that allows the quads to be smoothed.
The image above is what my model looks like after my first attempt of having it mirrored and turbosmoothed, I know there are a few things I need to do, such as sorting out the bumps and groves that shouldnt be there but that can be sorted at a later date.
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