Friday, 21 October 2011

Creating The Face - The Back and Side Of The Head

To create the back of the head I needed to simply create a sphere and scale it to the size of my head, using the reference plane as a guide again.

After this was done I needed to remove the polygons that would cause problems and that werent going to be used, this was done by selecting all of the polygons on the side of the sphere as well as the top half of the sphere, as the symmetry will create another version so this is unneeded, then simply delete them. This will leave you with what should look like the top and back of your head, a little like the image below:


After this has been done the vertex's at the end of the now not sphere need to be attached to the top of the face, once this has been done the amount of polygons need to be reduced, this is simple to do as you simply select every other polygon edge, then using the ring function the rest of the edges that are inline with the selected edge will highlight and then you can use the collapse function, this will basically delete the polygons, this is done to allow the turbo smooth that will be used to work better.


The image above shows the head with less polygons, once this has been done the next step involves pulling down the edges of the polygons using the same technique as when doing the nostrils, this is used to create the back of the head, shoulders and neck. This technique is quite simple to do as the majority of the polygons are quite big and therefore dont involve many tedious or fiddly bits.

The image below shows the side of the head once I had pulled out all of the edges -




After I had pulled the edges out I simply attached all of the vertexs together from the face to the side of the head and from the top of the head to the side. After everything was attached and I thought it looked good I simply used TurboSmooth on it, and got the following:



Which I am pretty happy with overall, now I need to start the ear and start adding materials etc.

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